Monday, April 4, 2011
Rising Rebellion
Our gameplay is complete for our FLASH game!
Providence: Rising Rebellion is a bullet hell space shooter that will be free online, and we will port this game to Iphone and the Droid within the next few months on ActionScript3. Unlike other space shooters, we added special abilities that are cooldown based over charge based, a temporary defensive shield, a homing missile salvo barrage. This allows the player not only attack and dodge but also time your abilities for special situations. The bosses we also try to be unique, besides huge barrage attacks we have homing attack drones and big danmaku (bullet curtains). Will come out soon, once we fix a few preloader issues!
Monday, March 28, 2011
Itano Circus Shots
http://www.youtube.com/watch?v=BzXfVgYCxWI
As a fan of japanese animation I watched a lot of mecha shows when I was little. I noticed there was a interesting shot called the itano circus (the person that created it was Ichiro Itano) where a ship will fire a ridiculous amounts of missiles and then it goes into a high speed missile chase. The missiles themselves will usually move in impractical angles but it creates an almost art with the shot. Trying to see if its possible to replicate it in our 3d space shooter game.
As a fan of japanese animation I watched a lot of mecha shows when I was little. I noticed there was a interesting shot called the itano circus (the person that created it was Ichiro Itano) where a ship will fire a ridiculous amounts of missiles and then it goes into a high speed missile chase. The missiles themselves will usually move in impractical angles but it creates an almost art with the shot. Trying to see if its possible to replicate it in our 3d space shooter game.
Spaceship plating textures
http://www.moddb.com/tutorials/basic-hull-plating
Ive been working on a lot of futuristic spaceship style games and had some difficulty trying to make a "realistic" plating for ships and I started to use this tutorial to do that. Its also useful in tiling levels so it doesnt look so smooth. To help create a interesting effect sometimes I create two layers in photoshop and darken the bottom layer. Then I would slightly erase the upper layer to have pieces show through giving it a rougher rustier texture.
Ive been working on a lot of futuristic spaceship style games and had some difficulty trying to make a "realistic" plating for ships and I started to use this tutorial to do that. Its also useful in tiling levels so it doesnt look so smooth. To help create a interesting effect sometimes I create two layers in photoshop and darken the bottom layer. Then I would slightly erase the upper layer to have pieces show through giving it a rougher rustier texture.
Wednesday, March 23, 2011
Script Tutorials for Photoshop
Ive been looking through several tutorials I googled on Photoshop scripting. I was then recommended by Travis to check http://morris-photographics.com/photoshop/tutorials/scripting1.html
After going through it I thought it was one of the better tutorials, because it starts from the very basic before going further rather than many other tutorials that assume you know the basics and focus on working on one small detail.
After going through it I thought it was one of the better tutorials, because it starts from the very basic before going further rather than many other tutorials that assume you know the basics and focus on working on one small detail.
Monday, March 21, 2011
Biztech FLASH presentation
New outline frame we designed for business technology competition presentation. We wanted a mechanical futuristic feel to it. Thinking of adding more gears and lights to it though....
Mechanical doors will open with gears and then reveals this interface. The right side corner will have all the buttons to change pages.
Mechanical doors will open with gears and then reveals this interface. The right side corner will have all the buttons to change pages.
Preparing for Business Technology Competition
Business Technology Competition is finally coming near, we are preparing the presentation and the announcement of our two upcoming titles....
Animation Series Project Agreement Success!
Success!
After negotiations with Studio 2 in Asia we have initiated Project Onion!
We will form a media franchise intellectual property and use our cooperation to release multiple product lines. Studio 2 will be forming the animated series while we provide video games. This strategy will allow us to reach a beachhead into china and in exchange bring them to the US. Rapscallion will hold licenses in the US and Europe while they hold license into Asia.
Development of the world will begin this summer and postproduction will initiate mid 2012 for 6 months, and then 1 episode per month afterwards (13 episodes). Meanwhile Rapscallion will provide several small website indie games during development and release final product when series is released!
After negotiations with Studio 2 in Asia we have initiated Project Onion!
We will form a media franchise intellectual property and use our cooperation to release multiple product lines. Studio 2 will be forming the animated series while we provide video games. This strategy will allow us to reach a beachhead into china and in exchange bring them to the US. Rapscallion will hold licenses in the US and Europe while they hold license into Asia.
Development of the world will begin this summer and postproduction will initiate mid 2012 for 6 months, and then 1 episode per month afterwards (13 episodes). Meanwhile Rapscallion will provide several small website indie games during development and release final product when series is released!
Subscribe to:
Posts (Atom)







