Monday, March 28, 2011

Itano Circus Shots

http://www.youtube.com/watch?v=BzXfVgYCxWI
As a fan of japanese animation I watched a lot of mecha shows when I was little. I noticed there was a interesting shot called the itano circus (the person that created it was Ichiro Itano) where a ship will fire a ridiculous amounts of missiles and then it goes into a high speed missile chase. The missiles themselves will usually move in impractical angles but it creates an almost art with the shot. Trying to see if its possible to replicate it in our 3d space shooter game.

Spaceship plating textures

http://www.moddb.com/tutorials/basic-hull-plating

Ive been working on a lot of futuristic spaceship style games and had some difficulty trying to make a "realistic" plating for ships and I started to use this tutorial to do that. Its also useful in tiling levels so it doesnt look so smooth. To help create a interesting effect sometimes I create two layers in photoshop and darken the bottom layer. Then I would slightly erase the upper layer to have pieces show through giving it a rougher rustier texture.

Wednesday, March 23, 2011

Script Tutorials for Photoshop

Ive been looking through several tutorials I googled on Photoshop scripting. I was then recommended by Travis to check http://morris-photographics.com/photoshop/tutorials/scripting1.html

After going through it I thought it was one of the better tutorials, because it starts from the very basic before going further rather than many other tutorials that assume you know the basics and focus on working on one small detail.

Monday, March 21, 2011

Biztech FLASH presentation

New outline frame we designed for business technology competition presentation. We wanted a mechanical futuristic feel to it. Thinking of adding more gears and lights to it though....

Mechanical doors will open with gears and then reveals this interface. The right side corner will have all the buttons to change pages.

Preparing for Business Technology Competition


Business Technology Competition is finally coming near, we are preparing the presentation and the announcement of our two upcoming titles....

Animation Series Project Agreement Success!

Success!

After negotiations with Studio 2 in Asia we have initiated Project Onion!

We will form a media franchise intellectual property and use our cooperation to release multiple product lines. Studio 2 will be forming the animated series while we provide video games. This strategy will allow us to reach a beachhead into china and in exchange bring them to the US. Rapscallion will hold licenses in the US and Europe while they hold license into Asia.

Development of the world will begin this summer and postproduction will initiate mid 2012 for 6 months, and then 1 episode per month afterwards (13 episodes). Meanwhile Rapscallion will provide several small website indie games during development and release final product when series is released!

Back from Asia

Haven't been able to post for some time due to my trip to Taiwan and China. I had fun experiencing different cultures and I took particular notice with the games and animation there. As expected in Taiwan it was very Japanese anime oriented and even China had some reminiscence of anime in their cartoons, especially with the big eyes.

On the video gaming side, I talked with my cousins and apparently American games dont seem to be performing very well. With the exception of Blizzards World of Warcraft and Starcraft. While its still very Japanese centric, there seems to be a huge surge and transition to online gaming in the Asian market. Especially MMO type games are on the rise.

Another interesting thing I learned there was when I talked with my cousin Chiu Liwei was that to create entertainment media in China you need a Chinese company to claim ownership. This is because the country is trying to promote its own animation and gaming and doesnt want outside companies. To compensate, many chinese companies simply take ownership of outside titles for release inside which I think is extremely stupid.