Monday, February 21, 2011

Business Technology Competition


Although not directly relevant to art and design, Ive been contemplating and preparing for the UNM business technology competition. This competition engineers and business people work together to form their own business plans and present to a board of angel investors, bankers, and entrepreneurs for prize money of up to $25,000 to help your startup. Ever since my disastrous failure last year of not being in the last competition Ive been organizing and planning my revent for revenge and desperation. It is the last semester and our team really needs funding to be fully operational.

This time besides giving a decent presentation from business side we decided to make our presentation more over the top. For example the image above is part of our FLASH presentation opening where gates will slide out and the gears will turn to reveal the presentation instead of a stereotypical Powerpoint. That being said the content is revealed pretty straightforward and simple except with cool art backgrounds.

Last year some of the judges mocked us for being a little garage studio filled with ideas and no product so this time we will unleash our full potential with progress in our main project we need funding for as well as our current games were about to release. We also made money from our previous Xboxlive game Abaddon and hopefully we can get some indie funding from kickstarter and 8bit funding to show them we are making money and mean business. Failure is unforgivable, I have failed all my partners that have struggled and put so much sweat equity in. For me personally it was a insult since many teams have entered just to get the prize money and run, though some I respected for having the same determination as me in making their dreams come true. I will do whatever it takes to win and destroy my competitors. LONG LIVE RAPSCALLION!!!

Now back to the art and computer science perspective. I noticed a lot of students have ideas and goals such as forming their own studio, being a director etc but they are stalled by fear or "I dont have the money". The reality is nobody does when they start, you have to go out and pound the pavement like a dog to succeed. Even if you hate those greedy corporate people you still have to appeal to them because they have the money in their pockets, so you need to understand what appeals to them and how to get your show/game out there. It really isnt as bad as people think, as long as their is making money involved there is potential.

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