Wednesday, March 2, 2011

Providence PC game hero ship models

Finished textured models for hero ships for Providence PC game, shown are the bomber (Left) and fighter (Type) spaceships the player can choose for missions.

Bomber Type: This ship is larger and slower but has more customizable equipment addons as well as heavier firepower and armor/shielding. It also can be equipped with lances, which are attack drones that detach to focus down nearbye enemy aircraft. It focuses on more kinetic weapons such as missiles, rockets and rail guns.

Fighter Type: This ship I designed it stubbier because my programmer wanted two huge engines. It is much weaker than the bomber type in firepower and has less customizable upgrades. However it is much more manuverable and possesses more special abilities, particularly in using magical weaponry and energy based weapons.

The game will take place in a science fiction universe with some magical fantasy aspects during the invasion of the Systems Ordianance League and their crusade to retake the seperatist territories against the United Aegis Federation. The player will play as a military contractor mercenary faction under the UAF as they assist in repelling the SOL armada to profit off this conflict. However both factions are corrupt each with subgroups and personal agendas. The player will not be a hero, but rather in a more grey point of view, rescuing and liberating rebel planets as well as commiting atrocities and taking advantage of innocents as long as it profits and meets the agenda of your company and the profit lords that watch over the UAF....

With our current development schedule (and my amazing programmer Ian) we will have the game roughly playable by next week (with a lot of placeholders) and gradually insert details in.

During the process of making this and porting it as a obj file to my programmer I learned that the models tend to have multiple objects with different objects as quads or tris. To resolve this issue I learned that I needed to combine all objects and then trianguate the polys in Maya before I export.

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